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Games & interactiveSolution architecture

Global game operations

Keep game services, APIs, downloads, live events, and player traffic responsive across regions, with acceleration and security at the edge and compute behind the service.

Solution stack

Expected outcomes

  • Stable player access
  • Protected APIs and live events
  • Flexible service capacity

What this architecture solves.

01

Players, patch traffic, and live events create very different traffic patterns.

02

Game APIs and public endpoints need protection during traffic spikes and attacks.

03

Regional services need predictable paths for business-critical traffic.

Reference architecture.

Each layer has one job. Together they create a path from the user or request to the service that fulfills it.

Layered by responsibility
01

Player access and downloads

EA accelerates game assets, patches, APIs, and live content while applying CC and WAF protection.

02

Game service compute

Cloud Servers host game services, backend APIs, workers, and regional operational workloads.

03

Private service paths

GlobalLink provides carrier-grade private routes for cross-region service traffic and multi-site operations.

How the request moves.

A simplified traffic path for this solution. The final route is adapted to your regions, services, and policies.

Player
EA acceleration and protection
Game API and services
GlobalLink private paths

Recommended implementation path.

Start with the highest-impact boundary, validate the traffic path, and add the next layer as the system grows.

  1. 01Separate asset, API, and service traffic policies
  2. 02Place game services and workers on the matching instance model
  3. 03Use EA for public access and attack protection
  4. 04Connect regional service environments with GlobalLink